I recently got my hands on the game's high resolution rerelease on PSN
and XBLA, and the inventive graffiti-tagging romp still plays and looks
terrific.
I recently got my hands on the game's high resolution rerelease on PSN
and XBLA, and the inventive graffiti-tagging romp still plays and looks
terrific.
My hands-on time with Sleeping Dogs involved chasing down targets
through the streets, cramming thugs’ faces into fan blades, and speeding
down the streets in a souped-up race car.
My hands-on time with Sleeping Dogs involved chasing down targets
through the streets, cramming thugs’ faces into fan blades, and speeding
down the streets in a souped-up race car.
My hands-on time with Sleeping Dogs involved chasing down targets
through the streets, cramming thugs’ faces into fan blades, and speeding
down the streets in a souped-up race car.
Gearbox's Anthony Burch and Scott
Kester explain the approach behind Borderlands 2's new characters,
the size of the game world, and whether or not the first game’s
characters will be playable.
Gearbox's Anthony Burch and Scott
Kester explain the approach behind Borderlands 2's new characters,
the size of the game world, and whether or not the first game’s
characters will be playable.
Gearbox's Anthony Burch and Scott
Kester explain the approach behind Borderlands 2's new characters,
the size of the game world, and whether or not the first game’s
characters will be playable.
We've seen screenshots and saw a short trailer during the 2011 VGAs, but this is the first time we've seen some proper gameplay of the upcoming Tony Hawk's Pro Skater HD.