We went hands-on with Fate/Extra Record to see how this cult RPG from the PSP era has changed in this enhanced and expanded remaster during Tokyo Game Show.
After coming away disappointed with the Chapter 4 Gamescom demo in August, this new Final Fantasy VII Revelation demo, set during Chapter 1, gave me exactly what I was looking for.
We've played roughly 15 hours of Valor Mortis, the first-person Soulslike from the team behind the Ghostrunner series, and though we're enjoying most of it a lot, its difficulty balance feels out of tune.
In this walkthrough, Namco Bandai community manager Rich Bantegui shows
you the intricate details on the game's customization features, weapons,
and bosses.
In this walkthrough, Namco Bandai community manager Rich Bantegui shows
you the intricate details on the game's customization fears, weapons,
and bosses.
My hands-on time with Sleeping Dogs involved chasing down targets
through the streets, cramming thugs’ faces into fan blades, and speeding
down the streets in a souped-up race car.
My hands-on time with Sleeping Dogs involved chasing down targets
through the streets, cramming thugs’ faces into fan blades, and speeding
down the streets in a souped-up race car.
My hands-on time with Sleeping Dogs involved chasing down targets
through the streets, cramming thugs’ faces into fan blades, and speeding
down the streets in a souped-up race car.
Gearbox's Anthony Burch and Scott
Kester explain the approach behind Borderlands 2's new characters,
the size of the game world, and whether or not the first game’s
characters will be playable.
Gearbox's Anthony Burch and Scott
Kester explain the approach behind Borderlands 2's new characters,
the size of the game world, and whether or not the first game’s
characters will be playable.
Gearbox's Anthony Burch and Scott
Kester explain the approach behind Borderlands 2's new characters,
the size of the game world, and whether or not the first game’s
characters will be playable.
We've seen screenshots and saw a short trailer during the 2011 VGAs, but this is the first time we've seen some proper gameplay of the upcoming Tony Hawk's Pro Skater HD.
Irrational Games set out to expand the enemy roster in BioShock Infinite. A new dev diary shows off one of the results, a clockwork George Washington with a Gatling gun and no sense of fear.
Irrational Games set out to expand the enemy roster in BioShock Infinite. A new dev diary shows off one of the results, a clockwork George Washington with a Gatling gun and no sense of fear.
Irrational Games set out to expand the enemy roster in BioShock Infinite. A new dev diary shows off one of the results, a clockwork George Washington with a Gatling gun and no sense of fear.